Project Icon

sour

多平台现代化版 Cube 2 Sauerbraten 开源项目

Sour 是 Cube 2: Sauerbraten 的现代化多平台开源项目,通过单一 Docker 镜像实现部署。该项目提供完整的网页版游戏体验,支持移动设备,实现与桌面玩家的跨平台对战。Sour 具备先进的游戏服务器功能,包括服务器多路复用、私人游戏服务器创建、Discord 认证和持久化地图编辑等。此外,项目还包含处理 Sauerbraten 相关内容的工具和库,方便开发者使用和扩展。

🍋Sour

Sour Cover Image

Sour Gitpod Development Environment TypeScript Language Go Language Google Chrome iOS Sour License Badge MIT

Sour is a multiplatform modernization of Cube 2: Sauerbraten delivered as a single Docker image. Give it a try.

Features

  • A complete web version of Sauerbraten
    • All original game assets and features
    • Support for mobile devices
    • Connect to all existing Sauerbraten community servers and crossplay with desktop players
    • Open and play back Sauerbraten demos by dragging them to the page
    • Arbitrary game mods
    • Sophisticated load-on-demand system for assets that allows for loading arbitrary content that has been packaged for the game
    • Links to servers (/server/[ip]/[port]) and maps (/map/complex)
  • An advanced Sauerbraten game server
    • Supports connections both from the web and from desktop Sauerbraten clients
    • Server multiplexing: you can run arbitrary game servers with their own maps, modes, and configurations and allow users to move between them without disconnecting from the server
    • Players can create private game servers and invite other players on-demand
    • Discord authentication both for web and desktop clients
    • 1v1 matchmaking and persistent ELO scores for users
    • Persistent map editing: edits users make to maps are stored on the server side and visible to other clients who join (no more /getmap and /sendmap)
    • User-owned spaces that they can edit (player housing, basically)
    • User sessions can be saved as demos for debugging
    • Automatically sends game maps to desktop clients that don't have them
    • Mechanism for running client-side CubeScript on desktop clients
  • Utilities and libraries for working with Sauerbraten
    • sourdump, a tool for calculating all of the files a Sauerbraten map, model, or .cfg file uses so that you can only send the minimum set of assets a client needs
    • Go library for opening, manipulating, and saving Sauerbraten game maps
    • Go library providing interoperation between Go and CubeScript

Goals

  • Modernize Sauerbraten. The gaming landscape has changed. Provide a modern multiplayer experience with matchmaking, private games, rankings, and seamless collaboration on maps. Make as much of this functionality available to the unmodified desktop game as possible.
  • Preserve the experience of playing the original game. While it is possible that Sour may someday support arbitrary game modes, assets, clients, and server code, the vanilla game experience should still be available.
  • Be the best example of a cross-platform, open-source FPS. Deployment of Sour on your own infrastructure with whatever configuration you like should be easy. Every aspect of Sour should be configurable.

Running

docker run --rm -it -p 1234:1234 -p 28785:28785/udp ghcr.io/cfoust/sour

You can then access Sour at http://localhost:1234/ or by connecting in the desktop client with /connect localhost.

Deploying

If you wish to deploy Sour more seriously, I provide an example configuration for docker-compose here using letsencrypt-nginx-sidecar.

Architecture

Here is a high level description of the repository's contents:

  • services/game: All of the Cube 2 code and Emscripten compilation scripts. Originally this was a fork of BananaBread, kripken's original attempt at compiling Sauerbraten for the web. Since then I have upgraded the game to the newest mainline version several times and moved to WebGL2.
  • services/go/: All Go code used in Sour and its services.
    • A Go program that calculates the minimum list of files necessary for the game to load a given map.
    • The Sour game server, which provides a number of services to web clients:
      • Gives clients both on the web and desktop client access to game servers managed by Sour.
      • Periodically fetches Sauerbraten server information from the master server, pings all of the available servers, and broadcasts the results to web clients. This is so we can fill in the server browser.
  • services/assets: Scripts for building web-compatible game assets. This is an extremely complicated topic and easily the most difficult aspect of shipping Sauerbraten to the web. Check out this section's README for more information.
  • services/ingress/: nginx configurations for development, production, and Gitpod.
  • services/proxy/: A fork of wsproxy. This allows web clients to connect to all of the existing Sauerbraten servers and crossplay with desktop clients.
  • services/client/: A React web application that controls Sauerbraten, pulls assets, and proxies all game communication over WebSockets.

Contributing

Join us on Discord to chat with us and see how you can help out! Check out the issues tab to get an idea of what needs doing.

The easiest way to hack on Sour is in Gitpod using the button below. Gitpod is a web-based VSCode environment that runs everything necessary for development in a cloud-based container, meaning that everything is set up and working for you right away. You do not even have to use VSCode; Gitpod supports custom dotfiles which allows me to use my full vim-based setup from a browser tab.

Open in Gitpod

If you want to run things locally all you need is Docker, Earthly, and docker-compose. After that, just run ./serve. Then navigate to http://localhost:1234. All of the game's services will recompile and restart when you make changes.

Inspiration

Some years ago I came across BananaBread, which was a basic tech demo that used Emscripten to compile Sauerbraten for the web. The project was limited in scope and done at a time when bandwidth was a lot more precious.

License

Each project that was forked into this repository has its own original license intact, though the glue code and subsequent modifications I have made are licensed according to the MIT license specified in LICENSE.

项目侧边栏1项目侧边栏2
推荐项目
Project Cover

豆包MarsCode

豆包 MarsCode 是一款革命性的编程助手,通过AI技术提供代码补全、单测生成、代码解释和智能问答等功能,支持100+编程语言,与主流编辑器无缝集成,显著提升开发效率和代码质量。

Project Cover

AI写歌

Suno AI是一个革命性的AI音乐创作平台,能在短短30秒内帮助用户创作出一首完整的歌曲。无论是寻找创作灵感还是需要快速制作音乐,Suno AI都是音乐爱好者和专业人士的理想选择。

Project Cover

有言AI

有言平台提供一站式AIGC视频创作解决方案,通过智能技术简化视频制作流程。无论是企业宣传还是个人分享,有言都能帮助用户快速、轻松地制作出专业级别的视频内容。

Project Cover

Kimi

Kimi AI助手提供多语言对话支持,能够阅读和理解用户上传的文件内容,解析网页信息,并结合搜索结果为用户提供详尽的答案。无论是日常咨询还是专业问题,Kimi都能以友好、专业的方式提供帮助。

Project Cover

阿里绘蛙

绘蛙是阿里巴巴集团推出的革命性AI电商营销平台。利用尖端人工智能技术,为商家提供一键生成商品图和营销文案的服务,显著提升内容创作效率和营销效果。适用于淘宝、天猫等电商平台,让商品第一时间被种草。

Project Cover

吐司

探索Tensor.Art平台的独特AI模型,免费访问各种图像生成与AI训练工具,从Stable Diffusion等基础模型开始,轻松实现创新图像生成。体验前沿的AI技术,推动个人和企业的创新发展。

Project Cover

SubCat字幕猫

SubCat字幕猫APP是一款创新的视频播放器,它将改变您观看视频的方式!SubCat结合了先进的人工智能技术,为您提供即时视频字幕翻译,无论是本地视频还是网络流媒体,让您轻松享受各种语言的内容。

Project Cover

美间AI

美间AI创意设计平台,利用前沿AI技术,为设计师和营销人员提供一站式设计解决方案。从智能海报到3D效果图,再到文案生成,美间让创意设计更简单、更高效。

Project Cover

稿定AI

稿定设计 是一个多功能的在线设计和创意平台,提供广泛的设计工具和资源,以满足不同用户的需求。从专业的图形设计师到普通用户,无论是进行图片处理、智能抠图、H5页面制作还是视频剪辑,稿定设计都能提供简单、高效的解决方案。该平台以其用户友好的界面和强大的功能集合,帮助用户轻松实现创意设计。

投诉举报邮箱: service@vectorlightyear.com
@2024 懂AI·鲁ICP备2024100362号-6·鲁公网安备37021002001498号