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flutter_photo_manager

Flutter资产管理插件 支持多平台图片视频音频访问

flutter_photo_manager是一个Flutter插件,提供跨平台资产管理API。它支持在Android、iOS、macOS和OpenHarmony上访问和管理图片、视频和音频文件,无需UI集成。该插件具备相册管理、资产过滤、缓存机制等功能,并支持平台特定的高级特性,适用于开发各类媒体应用。

photo_manager

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[pub package][pub package] pub pre-release package Build status GitHub license

GitHub stars GitHub forks Awesome Flutter FlutterCandies

A Flutter plugin that provides assets abstraction management APIs without UI integration, you can get assets (image/video/audio) on Android, iOS, macOS and OpenHarmony.

Projects using this plugin

namepubgithub
wechat_assets_pickerpub packagestar
wechat_camera_pickerpub packagestar

Articles about this plugin

Migration guide

For versions upgrade across major versions, see the migration guide for detailed info.

TOC

Common issues

Please search common issues in [GitHub issues][] for build errors, runtime exceptions, etc.

Prepare for use

Add the plugin reference to pubspec.yaml

Two ways to add the plugin to your pubspec:

  • (Recommend) Run flutter pub add photo_manager.
  • Add the plugin reference in your pubspec.yaml's dependencies section:
dependencies:
  photo_manager: $latest_version

The latest stable version is: [pub package][pub package]

Import in your projects

import 'package:photo_manager/photo_manager.dart';

Configure native platforms

Minimum platform versions: Android 16, iOS 9.0, macOS 10.15.

Android config preparation

Kotlin, Gradle, AGP

We ship this plugin with Kotlin 1.7.22. If your projects use a lower version of Kotlin/Gradle/AGP, please upgrade them to a newer version.

More specifically:

  • Upgrade your Gradle version (gradle-wrapper.properties) to 7.5.1 or the latest version.
  • Upgrade your Kotlin version (ext.kotlin_version) to 1.7.22 or the latest version.
  • Upgrade your AGP version (com.android.tools.build:gradle) to 7.2.2 or the latest version.
Android 10 (Q, 29)

If you're not setting your compileSdkVersion or targetSdkVersion to 29, you can skip this section.

On Android 10, Scoped Storage was introduced, which causes the origin resource file not directly inaccessible through it file path.

If your compileSdkVersion or targetSdkVersion is 29, you can consider adding android:requestLegacyExternalStorage="true" to your AndroidManifest.xml in order to obtain resources:

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.fluttercandies.photo_manager_example">

    <application
        android:label="photo_manager_example"
        android:icon="@mipmap/ic_launcher"
        android:requestLegacyExternalStorage="true">
    </application>
</manifest>

Note: Apps that are using the flag will be rejected from the Google Play.

This is not a requirement, the plugin can still work with caching files. But you'll need to control caches on your own, the best practice is to clear file caches each time when you start your app by calling PhotoManager.clearFileCache().

Glide

The plugin use [Glide][] to create thumbnail bytes for Android.

If you found some warning logs with Glide appearing, it means the main project needs an implementation of AppGlideModule. See [Generated API][] for the implementation.

iOS config preparation

Define the NSPhotoLibraryUsageDescription key-value in the ios/Runner/Info.plist:

<key>NSPhotoLibraryUsageDescription</key>
<string>In order to access your photo library</string>

If you want to grant only write-access to the photo library on iOS 11 and above, define the NSPhotoLibraryAddUsageDescription key-value in the ios/Runner/Info.plist. It's pretty much the same as the NSPhotoLibraryUsageDescription.

permissions in Xcode

Usage

Request for permission

Most of the APIs can only use with granted permission.

final PermissionState ps = await PhotoManager.requestPermissionExtend(); // the method can use optional param `permission`.
if (ps.isAuth) {
  // Granted
  // You can to get assets here.
} else if (ps.hasAccess) {
  // Access will continue, but the amount visible depends on the user's selection.
} else {
  // Limited(iOS) or Rejected, use `==` for more precise judgements.
  // You can call `PhotoManager.openSetting()` to open settings for further steps.
}

But if you're pretty sure your callers will be only called after the permission is granted, you can ignore permission checks:

PhotoManager.setIgnorePermissionCheck(true);

For background processing (such as when the app is not in the foreground), ignore permissions check would be proper solution.

Limited entities access

Limited entities access on iOS

With iOS 14 released, Apple brought a "Limited Photos Library" permission (PermissionState.limited) to iOS. The PhotoManager.requestPermissionExtend() method will return PermissionState. See [PHAuthorizationStatus][] for more detail.

To reselect accessible entities for the app, use PhotoManager.presentLimited() to call the modal of accessible entities' management. This method only available for iOS 14+ and when the permission state is limited (PermissionState.limited).

To suppress the automatic prompting from the system when each time you access the media after the app has restarted, you can set the Prevent limited photos access alert key to YES in your app's Info.plist (or manually writing as below):

<key>PHPhotoLibraryPreventAutomaticLimitedAccessAlert</key>
<true/>
Limited entities access on Android

Android 14 (API 34) has also introduced the concept of limited assets similar to iOS.

However, there is a slight difference in behavior (based on the emulator): On Android, the access permission to a certain resource cannot be revoked once it is granted, even if it hasn't been selected when using presentLimited in future actions.

Get albums/folders (AssetPathEntity)

Albums or folders are abstracted as the [AssetPathEntity][] class. It represents a bucket in the MediaStore on Android, and the PHAssetCollection object on iOS/macOS. To get all of them:

final List<AssetPathEntity> paths = await PhotoManager.getAssetPathList();

See [getAssetPathList][] for more detail.

Params of getAssetPathList

NameDescriptionDefault value
hasAllSet to true when you need an album containing all assets.true
onlyAllUse this property if you only need one album containing all assets.false
typeType of media resource (video, image, audio)RequestType.common
filterOptionUsed to filter resource files, see Filtering for detailsFilterOptionGroup()
pathFilterOptionOnly valid for iOS and macOS, for the corresponding album type. See PMPathFilterOption for more detail.Include all by default.

PMPathFilterOption

Provide since 2.7.0, currently only valid for iOS and macOS.

final List<PMDarwinAssetCollectionType> pathTypeList = []; // use your need type
final List<PMDarwinAssetCollectionSubtype> pathSubTypeList = []; // use your need type
final darwinPathFilterOption = PMDarwinPathFilter(
      type: pathTypeList,
      subType: pathSubTypeList,
    );
PMPathFilter pathFilter = PMPathFilter();

The PMDarwinAssetCollectionType has a one-to-one correspondence with PHAssetCollectionType | Apple Developer Documentation.

The PMDarwinAssetCollectionSubtype has a one-to-one correspondence with PHAssetCollectionSubType | Apple Developer Documentation.

Get assets (AssetEntity)

Assets (images/videos/audios) are abstracted as the [AssetEntity][] class. It represents a series of fields with MediaStore on Android, and the PHAsset object on iOS/macOS.

From AssetPathEntity

You can use [the pagination method][getAssetListPaged]:

final List<AssetEntity> entities = await path.getAssetListPaged(page: 0, size: 80);

Or use [the range method][getAssetListRange]:

final List<AssetEntity> entities = await path.getAssetListRange(start: 0, end: 80);

From PhotoManager (Since 2.6)

First, You need get count of assets:

final int count = await PhotoManager.getAssetCount();

Then, you can use [the pagination method][PhotoManager.getAssetListPaged]:

final List<AssetEntity> entities = await PhotoManager.getAssetListPaged(page: 0, pageCount: 80);

Or use [the range method][PhotoManager.getAssetListRange]:

final List<AssetEntity> entities = await PhotoManager.getAssetListRange(start: 0, end: 80);

Note: page and start starts from 0.

From ID

The ID concept represents:

  • The ID field of the MediaStore on Android.
  • The localIdentifier field of the PHAsset on iOS.

You can store the ID if you want to implement features that's related to persistent selections. Use [AssetEntity.fromId][] to retrieve the entity once you persist an ID.

final AssetEntity? asset = await AssetEntity.fromId(id);

Be aware that the created asset might have limited access or got deleted in anytime, so the result might be null.

From raw data

You can create an entity from raw data, such as downloaded images, recorded videos, etc. The created entity will show as a corresponding resource on your device's gallery app.

final Uint8List rawData = yourRawData;

// Save an image to an entity from `Uint8List`.
final AssetEntity? entity = await PhotoManager.editor.saveImage(
  rawData,
  title: 'write_your_own_title.jpg', // Affects EXIF reading.
);

// Save an existed
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