xmake
A cross-platform build utility based on Lua
Modern C/C++ build tool: Simple, Fast, Powerful dependency package integration
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Technical support
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- Handling Issues with higher priority
- One-to-one technical consulting service
- Review your xmake.lua and provide suggestions for improvement
Introduction (中文)
What is Xmake?
- Xmake is a cross-platform build utility based on the Lua scripting language.
- Xmake is very lightweight and has no dependencies outside of the standard library.
- Uses the
xmake.lua
file to maintain project builds with a simple and readable syntax.
Xmake can be used to directly build source code (like with Make or Ninja), or it can generate project source files like CMake or Meson. It also has a built-in package management system to help users integrate C/C++ dependencies.
Xmake = Build backend + Project Generator + Package Manager + [Remote|Distributed] Build + Cache
Although less precise, one can still understand Xmake in the following way:
Xmake ≈ Make/Ninja + CMake/Meson + Vcpkg/Conan + distcc + ccache/sccache
If you want to know more, please refer to: the Documentation, GitHub or Gitee. You are also welcome to join our community.
The official Xmake repository can be found at xmake-io/xmake-repo.
Installation
With cURL
curl -fsSL https://xmake.io/shget.text | bash
With Wget
wget https://xmake.io/shget.text -O - | bash
With PowerShell
Invoke-Expression (Invoke-Webrequest 'https://xmake.io/psget.text' -UseBasicParsing).Content
Other installation methods
If you don't want to use the above scripts to install Xmake, visit the Installation Guide for other installation methods (building from source, package managers, etc.).
Simple Project Description
target("console")
set_kind("binary")
add_files("src/*.c")
Creates a new target console
of kind binary
, and adds all the files ending in .c
in the src
directory.
Package dependencies
add_requires("tbox 1.6.*", "zlib", "libpng ~1.6")
Adds a requirement of tbox v1.6, zlib (any version), and libpng v1.6.
The official xmake package repository exists at: xmake-repo
Command line interface reference
The below assumes you are currently in the project's root directory.
Build a project
$ xmake
Run target
$ xmake run console
Debug target
$ xmake run -d console
Run test
$ xmake test
Configure platform
$ xmake f -p [windows|linux|macosx|android|iphoneos ..] -a [x86|arm64 ..] -m [debug|release]
$ xmake
Menu configuration
$ xmake f --menu
Supported platforms
- Windows (x86, x64, arm, arm64, arm64ec)
- macOS (i386, x86_64, arm64)
- Linux (i386, x86_64, arm, arm64, riscv, mips, 390x, sh4 ...)
- *BSD (i386, x86_64)
- Android (x86, x86_64, armeabi, armeabi-v7a, arm64-v8a)
- iOS (armv7, armv7s, arm64, i386, x86_64)
- WatchOS (armv7k, i386)
- AppleTVOS (armv7, arm64, i386, x86_64)
- AppleXROS (arm64, x86_64)
- MSYS (i386, x86_64)
- MinGW (i386, x86_64, arm, arm64)
- Cygwin (i386, x86_64)
- Wasm (wasm32, wasm64)
- Haiku (i386, x86_64)
- Harmony (x86_64, armeabi-v7a, arm64-v8a)
- Cross (cross-toolchains ..)
Supported toolchains
$ xmake show -l toolchains
xcode Xcode IDE
msvc Microsoft Visual C/C++ Compiler
clang-cl LLVM Clang C/C++ Compiler compatible with msvc
yasm The Yasm Modular Assembler
clang A C language family frontend for LLVM
go Go Programming Language Compiler
dlang D Programming Language Compiler (Auto)
dmd D Programming Language Compiler
ldc The LLVM-based D Compiler
gdc The GNU D Compiler (GDC)
gfortran GNU Fortran Programming Language Compiler
zig Zig Programming Language Compiler
sdcc Small Device C Compiler
cuda CUDA Toolkit (nvcc, nvc, nvc++, nvfortran)
ndk Android NDK
rust Rust Programming Language Compiler
swift Swift Programming Language Compiler
llvm A collection of modular and reusable compiler and toolchain technologies
cross Common cross compilation toolchain
nasm NASM Assembler
gcc GNU Compiler Collection
mingw Minimalist GNU for Windows
gnu-rm GNU Arm Embedded Toolchain
envs Environment variables toolchain
fasm Flat Assembler
tinycc Tiny C Compiler
emcc A toolchain for compiling to asm.js and WebAssembly
icc Intel C/C++ Compiler
ifort Intel Fortran Compiler
ifx Intel LLVM Fortran Compiler
muslcc The musl-based cross-compilation toolchain
fpc Free Pascal Programming Language Compiler
wasi WASI-enabled WebAssembly C/C++ toolchain
nim Nim Programming Language Compiler
circle A new C++20 compiler
armcc ARM Compiler Version 5 of Keil MDK
armclang ARM Compiler Version 6 of Keil MDK
c51 Keil development tools for the 8051 Microcontroller Architecture
icx Intel LLVM C/C++ Compiler
dpcpp Intel LLVM C++ Compiler for data parallel programming model based on Khronos SYCL
masm32 The MASM32 SDK
iverilog Icarus Verilog
verilator Verilator open-source SystemVerilog simulator and lint system
cosmocc build-once run-anywhere
hdk Harmony SDK
Supported languages
- C and C++
- Objective-C and Objective-C++
- Swift
- Assembly
- Golang
- Rust
- Dlang
- Fortran
- Cuda
- Zig
- Vala
- Pascal
- Nim
- Verilog
- FASM
- NASM
- YASM
- MASM32
- Cppfront
Features
Xmake exhibits:
- Simple yet flexible configuration grammar.
- Quick, dependency-free installation.
- Easy compilation for most all supported platforms.
- Supports cross-compilation with intelligent analysis of cross toolchain information.
- Extremely fast parallel compilation support.
- Supports C++ modules (new in C++20).
- Supports cross-platform C/C++ dependencies with built-in package manager.
- Multi-language compilation support including mixed-language projects.
- Rich plug-in support with various project generators (ex. Visual Studio/Makefiles/CMake/
compile_commands.json
) - REPL interactive execution support
- Incremental compilation support with automatic analysis of header files
- Built-in toolchain management
- A large number of expansion modules
- Remote compilation support
- Distributed compilation support
- Local and remote build cache support
Supported Project Types
Xmake supports the below types of projects:
- Static libraries
- Shared libraries
- Console/CLI applications
- CUDA programs
- Qt applications
- WDK drivers (umdf/kmdf/wdm)
- WinSDK applications
- MFC applications
- Darwin applications (with metal support)
- Frameworks and bundles (in Darwin)
- SWIG modules (Lua, Python, ...)
- LuaRocks modules
- Protobuf programs
- Lex/Yacc programs
- Linux kernel modules
Package management
Download and build
Xmake can automatically fetch and install dependencies!
Supported package repositories
- Official package repository xmake-repo (tbox >1.6.1)
- Official package manager Xrepo
- User-built repositories
- Conan (conan::openssl/1.1.1g)
- Conda (conda::libpng 1.3.67)
- Vcpkg (vcpkg:ffmpeg)
- Homebrew/Linuxbrew (brew::pcre2/libpcre2-8)
- Pacman on archlinux/msys2 (pacman::libcurl)
- Apt on ubuntu/debian (apt::zlib1g-dev)
- Clib (clib::clibs/bytes@0.0.4)
- Dub (dub::log 0.4.3)
- Portage on Gentoo/Linux (portage::libhandy)
- Nimble for nimlang (nimble::zip >1.3)
- Cargo for rust (cargo::base64 0.13.0)
- Zypper on openSUSE (zypper::libsfml2 2.5)
Package management features
- The official repository provides nearly 500+ packages with simple compilation on all supported platforms
- Full platform package support, support for cross-compiled dependent packages
- Support package virtual environment using
xrepo env shell
- Precompiled package acceleration for Windows (NT)
- Support self-built package repositories and private repository deployment
- Third-party package repository support for repositories such as: vcpkg, conan, conda, etc.
- Supports automatic pulling of remote toolchains
- Supports dependency version locking
Processing architecture
Below is a diagram showing roughly the architecture of Xmake, and thus how it functions.
Distributed Compilation
- Cross-platform support.
- Support for MSVC, Clang, GCC and other cross-compilation toolchains.
- Support for building for Android, Linux, Windows NT, and Darwin hosts.
- No dependencies other than the compilation toolchain.
- Support for build server load balancing scheduling.
- Support for real time compressed transfer of large files (lz4).
- Almost zero configuration cost, no shared filesystem required, for convenience and security.
For more details see: #274
Remote Compilation
For more details see: #622
Local/Remote Build Cache
For more details see: #622
Benchmark
Xmake's speed on is par with Ninja! The test project: xmake-core
Multi-task parallel compilation
buildsystem | Termux (8core/-j12) | buildsystem | MacOS (8core/-j12) |
---|---|---|---|
xmake | 24.890s | xmake | 12.264s |
ninja | 25.682s | ninja | 11.327s |
cmake(gen+make) | 5.416s+28.473s | cmake(gen+make) | 1.203s+14.030s |
cmake(gen+ninja) | 4.458s+24.842s | cmake(gen+ninja) | 0.988s+11.644s |
Single task compilation
buildsystem | Termux (-j1) | buildsystem | MacOS (-j1) |
---|---|---|---|
xmake | 1m57.707s | xmake | 39.937s |
ninja | 1m52.845s | ninja | 38.995s |
cmake(gen+make) | 5.416s+2m10.539s | cmake(gen+make) | 1.203s+41.737s |
cmake(gen+ninja) | 4.458s+1m54.868s | cmake(gen+ninja) | 0.988s+38.022s |
More Examples
Debug and release profiles
add_rules("mode.debug", "mode.release")
target("console")
set_kind("binary")
add_files("src/*.c")
if is_mode("debug") then
add_defines("DEBUG")
end
Custom scripts
target("test")
set_kind("binary")
add_files("src/*.c")
after_build(function (target)
print("hello: %s", target:name())
os.exec("echo