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awesome-love2d

LÖVE游戏引擎优质资源库汇总

该项目汇总了LÖVE游戏引擎的优质资源库,包括3D、AI、动画、摄像机、绘图、实体系统等多个方面的开发工具。这些经过社区筛选的高质量资源可以显著提升LÖVE游戏开发效率,为开发者提供全面的技术支持和参考。

Awesome Löve Awesome

Awesome Löve

A categorized community-driven collection of high-quality, awesome LÖVE libraries, projects, and resources.

Contents

3D

3D-centric Libraries

  • 3DreamEngine - An awesome 3D engine for LÖVE.
  • anim9 - 3D skeletal animation library (design to be used with IQM and IQE).
  • Brinevector3D - FFI-enabled vector library for 3D (x,y,z).
  • bump-3dpd - A 3D collision detection library for Lua.
  • IQE - Inter-Quake Export loader (text).
  • IQM - Inter-Quake Model loader (binary).
  • love-gltf - Gltf asset loader and test renderer; Supports skeletal animations and morph targets.
  • Lovox - Pseudo-3D library for working with voxels.
  • g3d - Simple and easy 3D engine for LÖVE.
  • Menori - Library for 3D rendering with LÖVE.

AI

Navigation, Decision-Making and AI Libraries

  • Jumper - Grid-based pathfinding library.
  • Lua-star - Easy and pure Lua A* path finding.
  • astar - An other A* library. Any map (grid, point, mesh or infinite map) and support path cost.
  • pathfun - Pure Lua library for 2D pathfinding using the funnel algorithm.
  • beehive.lua - A functional behavior tree implementation.
  • Luafinding - Class-based A* implementation written purely in Lua.

Animation

Animation & Frame-Managing Libraries

  • andross - A Lua library for 2D skeletal/bone animations with a Löve backend.
  • anim8 - Animation library.
  • animx - A featureful Animation library for loading animations from XML files!.
  • Aseprite loader - Complete ase/aseprite file loader (no json).
  • chiro - Convenience wrapper around Spine.
  • Peachy - A parser/renderer for Aseprite animations in LÖVE.
  • skeletor - 2D skeletal animation system.
  • Walt - Animation library.
  • Lump - Adobe Flash animation runtime.
  • lovanim - A minimal stateful animation library.
  • SYSL-Text - Text animation and automatic wrapping library based on tags.

Camera

Viewport & Camera Libraries

  • Brady - Camera library with parallax scrolling.
  • cam11 - Camera library that leverages the Transform object introduced in love2d 11.0+.
  • Editgrid - Gamera and HUMP compatible scaling grid.
  • gamera - Camera system.
  • hump.camera - Camera library with window locking and smooth camera movement interpolation.
  • parallax - Parallax scrolling with any camera system; seamlessly tile background images.

Development

Development assisting Libraries, that enrich your development experience

  • FPSGraph - Small FPS graphing utility.
  • debugGraph - Small OO FPS graphing utillity based on FPSGraph.
  • Lovebird - Browser-based debug console.
  • LoveDebug - Inline console-like debugger utility.
  • lurker - Auto-swaps changed Lua files in a running game.
  • LÖVE API - The complete API documentation of LÖVE in a Lua table.
  • LÖVE Build - GitHub Action for automated cross-platform builds.
  • LÖVE TypeScript Definitions - Write LÖVE games with TypeScript.
  • lovelier - A LÖVE live reloader with Moonscript support.
  • loveprofiler - LoveProfiler is an extremely simple logger and profiler.
  • vudu - Broad in-game debugging gui with a console, variable browser/editor, speed controls, and more.

Drawing

Drawing specific Libraries, that simplify the Drawing process

  • Artal - A .PSD parsing library for LÖVE.
  • Autobatch - Small LÖVE module to automate the use of SpriteBatches.
  • center - A simple module to dynamically align and fit content to screens of any size.
  • deep - Adds Z axis; allows you to queue actions and draw calls.
  • draft - A module for drawing complex shapes.
  • grove.draworder - Similar to deep, but you can set a custom sorting method and create multiple, nestable instances.
  • Hot particles - "Hot Particles is a particle editor for the LÖVE game framework."
  • HSLUV - Lua implementation of HSLuv (a human-friendly alternative to HSL).
  • Maid64 - Low resolution scaler for LÖVE.
  • Push - A simple resolution-handling library for LÖVE.
  • renderplanet - Realistic orthographic planet rendering.
  • Resolution Solution - Scale library, that help you add resolution support to your games!
  • svglover - Library to import and display simple SVGs in LÖVE.
  • SYSL-Pixel - Pixel art focused scaler for graphics, position, screen-captures and shaders.
  • Sölar - A fairly simple solar system simulator.
  • Tove2d - Animated vector graphics for LÖVE.
  • turtle.lua - Turtle graphics library for LÖVE.
  • Runtime-TextureAtlas - Texture atlas packer and renderer at runtime; no external tools.
  • Export-TextureAtlas - Extends Runtime-TextureAtlas as a commandline tool to export an atlas.

Entity

Entity and Gameobject Managing Libraries

  • adorbs - Minimal, Functional Entity Component System.
  • Concord - A feature-complete ECS library.
  • ecs-lua - ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
  • knife.system - Minimalist functional ECS.
  • nata - Hybrid OOP/ECS entity management.
  • tiny-ecs - Entity Component System for Lua that's simple, flexible, and useful.

Helpers

Game specific Library bundles, that provide reuseable functions

  • astray - Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and roguelike video games.
  • batteries - Fills out lua's sparse standard library and provides implementations of common algorithms and data structures useful for games.
  • cartographer - Small Tiled map loader and drawer.
  • clove - A helper library which allows you to quickly loads huge amount of assets.
  • grove.color - Blend, convert and interpolate colors using 'color objects'.
  • hump - Collection of tools for developing games with LÖVE (Gamestates, Timers/Tweens, Vectors, Classes, Signals, Cameras).
  • iffy - A SpriteSheet and Tileset helper library for LÖVE.
  • knife - Collection of useful micro-modules for Lua (Class, State Machines, Bind, Chain, Coroutines, Event, Memoize, Entity, Tests, Timer).
  • shard - Collection of useful mini modules.
  • lovely-windows - A Window/Screen Manager Module for virtual windows.
  • love-state-switcher - State switcher class for Lua LÖVE Engine.
  • lua-state-machine - Lua Finite State Machine.
  • lue - Lue is a LÖVE library that allows you to display hue color effects in your game.
  • lume - Collection of functions for Lua, geared towards game development.
  • Manami - An improved "reflowprint" with UTF-8, multicolor, and justify support.
  • narrator - An Ink narrative scripting language parser and runtime implementation.
  • reflowprint - A library designed for alignment of text that is shown one character at a time.
  • roomy - Screen management library for LÖVE.
  • rotLove - Roguelike Toolkit in LÖVE. A LÖVE/lua port of rot.js.
  • YAS - Yet Another Screen manager.
  • Scenery - A dead simple scene/state management system.
  • ScreenManager - Screen/State Management for the LÖVE framework.
  • shack - Shack is a LÖVE library that lets you easily add screen effects such as shake and rotation.
  • Simple Tiled Implementation - Tiled map loader and renderer.
  • Vivid - Color math, manipulation and conversion library.
  • Yonder - A ridiculously easy to use game state management library for LOVE2D.
  • GameStateManager - A lightweight, optimized, and easy-to-implement solution for efficient game state management.

Input

Input & Binding Libraries

  • baton - Input library for LÖVE that bridges the gap between keyboard and gamepad controls.
  • GamepadGuesser - Get the right button icons for gamepads; load updated gamepad db.
  • input - Simple and powerful input library. support check operation time, sequence.
  • Kazari - Multitouch gesture and input library.
  • love-microphone - Simple microphone support for LÖVE.
  • LoveKeys - A simple input handeling library that keeps track of things for you.
  • Swipe - A simple radial keyboard library.
  • tactile - A straightforward and flexible input library.

Lighting

Lighting & Shadow Libraries

  • lighter - A performant dynamic light implementation with a simple API.
  • Shädows - A Shadows & Lights engine for LÖVE.
  • Light World - A lighting model.
  • Simple Love Lights - A very simple raycasting light implementation.
  • Light - A simple dynamic light implementation.

Math

Math specific Libraries

  • Bresenham - Bresenham's line algorithm written in Lua.
  • brinevector - Standalone lightweight luajit ffi-accelerated 2D vector library for great performance.
  • Cirno's Perfect Math Library - Math/intersection library designed for games.
  • delaunay - Delaunay triangulation for convex polygons.
  • hump.vector - Powerful 2D vector class.
  • MLib - Math and shape-intersection detection library written in Lua. It's aim is to be robust and easy to use.
  • nvec - Hump.vector-compatible LuaJIT FFI-accelerated 2D vector library.
  • shash - A simple, lightweight spatial hash for Lua.
  • vector.lua - A simple vector library based on the PVector class from processing.

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